![sfml and then there was light sfml and then there was light](http://1.bp.blogspot.com/-Q7YLjRWZA_s/UUbyIOzKmZI/AAAAAAAAAEc/tgYP-2SAM78/s320/normal.png)
There are also some useful overloads implemented in SFML ImGui binding.
SFML AND THEN THERE WAS LIGHT HOW TO
Just look for the thing you want to make in this test window and you’ll easily find how to do it in corresponding part of imgui_demo.cpp. This is very useful as example of how to do stuff with ImGui. Important: you have to add the contents of imconfig-SFML.h to ImGui’s imconfig.h to get implicit ImVec2 and that’s all you have to do.Ĭall ImGui::ShowTestWindow somewhere when you create widgets and you’ll get a nice window with lots of examples of ImGui stuff. Follow the “Getting started” tutorial here if you have never done it before. Use SFML to get a simple window to show up. Using ImGui-SFML with vcpkg and Conan I don’t maintain these packages so they might lag behind, so building ImGui-SFML manually is recommended
SFML AND THEN THERE WAS LIGHT INSTALL
If CMake can’t find ImGui-SFML on your system (or you didn’t install it), just define ImGui-SFML_DIR before calling find_package. Instead of creating some Button object and adding a callback to it, you write something likeįind_package( ImGui-SFML REQUIRED) target_link_libraries( my_target PRIVATE ImGui-SFML::ImGui-SFML) Immediate mode GUI is a way of doing GUI which involves creating and drawing widgets in each frame. Immediate mode GUI is a bit different to what people think when they hear “GUI” (“retained mode” is a classic way of doing GUI). Dear ImGui and immediate mode GUI conceptĭear ImGui is an immediate mode GUI library which makes making GUI for all kinds of tools very easy. Tomb Painter dev tools Level editor in Re:creation Lua console Animation editorĪs you can see there’s a wide range of widgets that ImGui provides and there are lots of other great examples of how other people use it here. Here are some examples of tools I managed to make with ImGuiįor my games. Tools for your game is very important and can lead to productivity andĬreativity boost. Having good content creation (level editor, resource editor, etc.) and debugging